However for this tutorial we will look at the bottom of the window at the Opacity option. From here you can select different colors. When you do that a Color palette window will appear. To do this tap on the color box inside of the tool bar on the left. So now that you have the right blue color selected we are going to adjust the opacity. We are now ready to adjust the opacity of the blue color so it looks more like glass. This will add the blue color into the selected color box in the tool bar. Once you have the Eye Dropper tool selected, tap on the window. So to start go ahead and click the Eye Dropper tool so that we can use the same blue color when we make it transparent. In our case we will be changing our window color to a transparent blue so it looks more like a window. That means you can add, delete and color voxels on your model. That’s because in Edit mode you can modify your model. If you notice, once you clicked the Edit button, the menu options on the screen changed. This will allow us to enter into Edit mode where we can begin modifying our voxel model such as the color opacity of the windows. Once you have your model in the scene tap on it. For simplicity we will use a Fork Lift model from the shop inside of Mega Voxels. So to get started go ahead and open up Mega Voxels. So to simulate the effect of glass we will actually adjust the opacity of the voxel color which in the end will make the voxel appear transparent like glass. The difference is that glass is transparent whereas a normal surface would be a solid color. Glass is actually just a voxel like any other surface in your model. Now before we can create a glass effect we need to understand what glass actually is. We’ll be going through the steps how to make a transparent color that we can use as glass and then apply it to your model. Now you might be asking, how do I make glass in Mega Voxels? The nice thing is that Mega Voxels has a Opacity property that you can use on your voxel models to create great looking glass effects very easily. So let’s say you made a vehicle voxel model inside of Mega Voxels and it has a few windows that need glass. In this tutorial, we will show you how to make glass in Mega Voxels. This gives the effect of a sort of 3d model in a purely 2d game.Mega Voxels has become a popular voxel editor with artists and creators because it is quick and easy to add effects to your voxel art. So first and foremost, What is sprite stacking? Sprite stacking is where a voxel model is sliced into many horizontal slices, these slices are then drawn in GameMaker from the bottom to the top, with each one slightly higher. So to get started, lets go over some background knowledge on what we’re gonna be working with, feel free to skip this section if you already know what all the terms are and such. Aside from a basic understanding how how to use GameMaker Studio 2 (create objects/sprites add events etc.) This tutorial does not use Drag and Drop.įeel free to skip to whatever section you like. Little to no prior knowledge is required to complete this tutorial. As well as set up a very basic program in game maker studio 2 which uses sprite stacking to draw voxel models. Hello there everybody! My name’s Avis and in this text-based tutorial I will show you how to take a voxel model in magica voxel and put it into GameMaker Studio 2. Beginners Guide to Sprite Stacking using Magica Voxel and GameMaker Studio 2 or any Other Engine
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